LWJGL can also be downloaded as a simple set of JAR files. This is the easiest way to use LWJGL while The build configurator generates Maven & Gradle declarations that can beĪdded to existing projects. The easiest way to download LWJGL is to use the Only theĬore module is required and all bindings are optional (but some bindingsĭepend on other bindings). If you'd like to contribute, see doc/READMEįor a quick overview of the project structure, installation instructions andĪs of version 3.1.0, LWJGL is distributed as a set of modules. LWJGL is open source software and freely available at no charge. The frameworks or game engines that make use of LWJGL, before working As such, novice programmers are encouraged to try one of It is not aįramework and does not provide higher-level utilities than what the native LWJGL is an enabling technology and provides low-level access. This access is direct and high-performance, yet also wrapped in a type-safeĪnd user-friendly layer, appropriate for the Java ecosystem. (OpenGL/Vulkan), audio (OpenAL) and parallel computing (OpenCL) applications. LWJGL ( ) is a Java library that enables cross-platformĪccess to popular native APIs useful in the development of graphics
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